What is causing this behavior with the movement of Pong Ball in 2D? [closed]
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thegermanpole
on Game Development
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Published on 2012-03-23T17:49:12Z
Indexed on
2012/03/23
23:40 UTC
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//edit after running it through the debugger it turned out i had the display function set to x,x...TIL how to use a debugger
I've been trying to teach myself C++ SDL with the lazyfoo tutorial and seem to have run into a roadblock. The code below is the movement function of my Dot
class, which controls the ball. The ball seems to ignore yvel
and moves with xvel
to the bottom right. The code should be pretty readable, the rest of the relevant facts are:
- All variables are names
- Constants are in caps
dotrad
is the radius of my dotyvel
andxvel
are set to 5 in the constructor- The dot is created at
x
andy
equal to 100 When I comment out the x movement block it doesn't move, but if i comment out the y movement block, it keeps on going down to the right.
void Dot::move() { if(((y+yvel+dotrad) <= SCREEN_HEIGHT) && (0 <= (y-dotrad+yvel))) { y+=yvel; } else { yvel = -1*yvel; } if(((x+xvel+dotrad) <= SCREEN_WIDTH) && (0 <= (x-dotrad+xvel))) { x +=xvel; } else { xvel = -1*xvel; } }
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